Tuesday 29 September 2015

3. Introducing the Random.

Let me start by saying that where possible there will always be some basic attempt at balancing the forces in battle.  I do however, love a good random event that can turn an otherwise sure thing into a one-off memorable experience. Force composition really needs to be a seperate blog post, and is one which I will definitely address in the near future.  I really love the idea that given a basic premise of a situation a player can put a force together which they believe deals with that scenario, but then has the whole thing turned on it's head because something completely unplanned happened.

I have been thinking about ways with which I can inject this event crazyness into the campaign  In no particular order are my initial thoughts:- 

  1. Terrain:  I intend most battlefields to be very terrain rich.  Even on the Igneous Delta there would undoubtedly be plenty of ruins to hide behind or utilise to one's advantage.  Nearly all of them are going to have some magical/supernatural significance that a cunning general can make use/fall foul of.
  2. Scenario choices:  I intend for scenario's to be dynamically decided per battle.  Just because the first battle on a tile was essentially Pitched battle does not mean that all future visits to that same tile will be the same.  As armies suffer losses and gain wins this will have repercussions beyond simply which player controls the most tiles. 
  3. Neutral Forces:  Khorne and the Stormcast are the main protagonists but there are also other races that are clinging to a meager existence.  Working these into scenarios and having them affect the narrative can send the campaign down a completely different path.
  4. Dynamically generated weather system:  Bad weather could seriously put a crimp on a gunline's day.  A general who kits out a force for a battle one way could find the weather upsets every best laid plan.  The range of weather will be themed to the location.
  5. Threat levels:  The notoriety of the forces can have a big impact on the campaign.  If the Stormcast are cutting a bloody swathe across the Brimstone Peninsula largely unimpeded then the enemy will be forced to take drastic measures to swing the power balance back.  
  6. In-game Events:  Linked somewhat to the situation, scenario and narrative; some battles will have events that can happen at random moments.  Large or small they may drastically impact the outcome or they may be largely unnoticeable.  
  7.  
    The above are just a few examples of ways to enrich and liven up campaign battles.  Their goal is to counteract the preparation a general has at the list building level.  Most of the above I will be generating rules for as the situation arises.  For now though I am going to include the rules I have come up with for some random monster fun.  :)

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