Tuesday 22 September 2015

1. A New Hope.

Hi all its Jamie (and will pretty much always be for the forseeable).

Sorry for the inactivity.

Followers of my blog are probably well aware of how I felt regarding the previous state of GW.  I made the decision to pull away and see what 9th would bring.  If it wasnt a game changer then that was definitely going to be my lot.... 

Age of Sigmar happened and it became pretty clear early on that Warhammer had evolved into a different beast.  Like many of you I wasnt sure initially exactly what this was or whether it was something I wanted.  It certainly didnt feel like it was aimed at me, the ex tourney gamer/hobbyist.

However, I do believe I have seen the light.

I have three sons.  My eldest, Noah, who is now 9 can actually play Age of Sigmar, helped massively by the great work GW have done with stripping back the rules.  To honour this sterling work I am going to be setting up and actively playing in a narrative campaign with Noah based entirely around the Stormcast Eternals initial attempts to liberate the Brimstone Peninsula from the grip of the Khorne Lord Korghos Khul. (me)

This isnt simply playing through the described scenarios within the source books.

This will be something else.

 Something far more interactive and adaptive.

There will be many challenges to designing a system that allows two people to make decisions from the start and have these decisions ramifications have a dynamic and concrete impact on the narrative generated.  It is these challenges, as well as chronicling the Campaign with it's many twists and turns, that this blog will be focused on.  Hopefully by the end it will become a comprehensive guide as to how you may be inspired to do something similar. 

For now I am going to have to sign off.


Expect another post soon.  :)




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